Good evening to all naval modelers.
I mainly answer to the double R: Roy and Ross, but this message is for all modelers interested in this topic.
I thank Ross for reopening it.
Actually, let me say one thing: I really like it, in fact I adore "much ado about nothing".
I already said that for those who design a hull for a sailboat from scratch, knowing certain information is important, in fact essential. But here we talk about it for pure pleasure and I like to hear your ideas, especially from people so prepared and sharp.
Tonight I really got behind with the messages, there is a lot of meat and cooking and I hope I understood everything you said.
I will reread it better even after this message.
So I start from Roy's message in this topic that begins like this: "Have you tried the old methods? I get a good estimate using the Prismatic coefficient..."
And I will follow the discussion in chronological order.
I speak as a layman and ignorant compared to you but the prismatic coefficient method, although valid, is not the most precise, in my opinion.
It is certainly the fastest.
If you remember, in the topic (see link at the end) of the Esso Deutchland tanker by JockScott (hey Jock, greetings from me, you see that your question was very interesting) we had addressed this issue.
More precisely in message no. 33 of that topic, dating back to about nine months ago, I had compared the final results of three methods to calculate the immersed volume.
The methods were the following:
- 3d software method.
- mathematical/geometric method (without 3d software).
- prismatic coefficient method.
The most precise value is the one provided by the software. However, you need to have the software and you need to know how to use it.
The prismatic coefficient method is fast but the least precise.
The method I called "mathematical/geometric" is very laborious and long, but precise and does not require software.
I will not repeat it here (I described it in the second attached link).
I have not read it anywhere, it seemed the most logical and natural to me, especially when I learned to draw (badly and little unfortunately) with Rhinoceros.
Of course I have not invented anything new and who knows how long it has been used. I simply want to say that (for having arrived at it by myself) it is quite simple and intuitive.
Before moving on, a question please: in point no. 1, where you write:
1 Measure area of โโ2 adjacent stations.
Are you referring to submerged sections? In that case, how do you calculate the areas of sections with curved lines (that are not circles, ellipses, parabolas, hyperbolas etc. etc. i.e. not identifiable by a mathematical formula or function)? Do you use the method I used for JockScott?
The method that Ross intends to follow, instead, seems different from all the three listed. I think I understood it from these sentences of yours:
"This isn't the usual 'measure the area of โโthe cross-sections and multiply by the length' I did that in high school, and it worked well. I want to try something different this time. This is not my tested and proven method yet. It is still being developed."
Probably the method you discarded is, with some small variations, the one I prefer and use (in the absence of software).
Well, this intrigues me a lot. I am absolutely curious to see it.
It doesn't matter if it won't be a sure success, the mere fact of trying is a merit from my point of view, you have all my moral support.
Well, now let's get to your method.
I think you explained it from the point where you start with this sentence:
"So, visualize an imaginary box that the vessel ..."
I have to be honest. I need to reread it a few times and maybe I'll ask you more questions to understand better, (sorry but translations always put me in difficulty) but like this, at first glance, it seems to me a compendium between the calculation method that Jock Scott empirically did and infinitesimal calculus (but very empirical-practical and without formulas).
If I understood correctly, this method becomes more precise the more cubes of subdivision there are. That is, if instead of 28 units you use many more (increasing the subdivision) you increase the precision.
However, whether I understood or not, it is truly a method that interests me a lot, logical and not impossible to apply in practice. You have my full attention. I will follow all the developments.
Finally, I take a small step back to your question:
"Question I ask here, are there techniques that will allow paper drawn curves to be transferred to computer hull design programs? "
I don't know if I have understood your doubt perfectly but I can tell you that if I have a drawing done on paper, after having scanned it, I have no problem with Rhinoceros to trace all the lines (frames, keel, water lines etc. etc.) in order to reproduce the drawing on Rhino. Creating the hull surface and the volumes is much more difficult (at least for me, not for the good ones).
I already did it for the JockScott tanker.
So if I understood the question correctly, the answer is: Yes, it can be done.
However, if I understood the question correctly, if my answer is correct, your method continues to interest me a lot.